﻿using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Trivial Purfuit")]
[assembly: AssemblyDescription("Trivial Purfuit was designed as Software Engineering project by Erik Lee, Jessica Seward, and Bradley Rainey. Trivial Purfuit is a game that allows 4 players the opportunity to answer general trivia questions about the founding of America and the 4th of July holiday.  Through the basic gameplay, each contestant will role a die and, based on the number on the die, will move to a particular square on the board.  Each square will be colored to indicate which of the four question categories will be asked.  If a question is answered correctly, the player will earn that colored cake piece that will be placed inside his game piece.  Once all four cake pieces are inside the game piece, the player will have to try to move to the center circle.  The first player to the circle with all four pieces and after answering an additional question chosen by the other players will be declared the winner.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Strategic Maneuver")]
[assembly: AssemblyProduct("Software Engineering - Johns Hopkins University")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(true)]

//In order to begin building localizable applications, set 
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>.  For example, if you are using US english
//in your source files, set the <UICulture> to en-US.  Then uncomment
//the NeutralResourceLanguage attribute below.  Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
    //(used if a resource is not found in the page, 
    // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
    //(used if a resource is not found in the page, 
    // app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
